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3dsmax

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This section contains information about Mental Ray in combination with Autodesk 3ds Max

(when there is enough information, someone should break this down into subsections and subpages)

Backburner and Distributed Bucket Rendering

Backburner works in combination with DBR, having the advantage that you can have multiple machines on the farm rendering on the same image AND still have your workstation free for work AND use backburner as a queue.

To get this working, you need to edit the max.rayhosts file in the mentalray subdirectory on one machine A in the farm to which you will be submitting the backburner job. To this file, you add the names/IP addresses of other machines B, C, D... that should serve as satellite nodes, in total up to 8 CPUs.

You then activate the 'Distributed Render' option in your scene (the list of nodes does not matter) and submit your render job using the 'Net Render' option. You then assign only machine A to the job, which will then trigger machines B, C, D... for satellite rendering. Of course, you need to save the rendered image, as the result will not be displayed on an Virtual Frame Buffer.

Since Mental Ray only checks the number of satellites, you can do a little trick to increase your render power: If you choose a computer as 'machine A' that has four CPUs and then use all of the available eight satellite licenses, you can have up to 12 CPUs rendering at one image - or more, if machine A has more CPUs. :)


























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