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Written by Juan Carlos Moreno   
Monday, 22 October 2007 21:28
 
Shading Writing

Shading Theory Writing by: Amman Akram


Shading Writing by: Brad Christensen


Shading Writing Theories


Shading Writing C Reminder


Shading Writing Maya and Mental Ray


Shading Writing by: Jan Walter


MR Bump

Bump Exploited


Bump Combiner


Bump Map in Mental Ray


Bump Network


Mib_bump_map


Passthrough bump map


SubSurface Scattering

Subsurface Scattering Video


Subsurface Scattering 101


Mi SSS Fast Skin


mib_color_alpha/mib_opacity


SSS Skin Shading


SSS for Mental Ray


Physical SSS for Mental Ray


SSS Using the Misss_Fast_Simple Shader


Fast SSS with Mental Ray


Non-Physical Subsurface Scattering


Fast Subsurface Scattering


Physical Subsurface Scattering


Digital Tutors Subsurface Scattering


Ambient Occlusion

Occlusion Tutorial


Ambient Occlusion Pass Guide


Ambient Occlusion to Enhance Render Details


Ambient Occlusion Shader


General

DGS Exploited


CG Bubbles


mib_texture_lookup


Velvet Shader


Exploring the properties and uses of DCG


Toon Shader


Skin Tutorial for Final Gather


Contour Shader Tutorial


How to use the JS Multi Ramp Shader


Car Paint Shaders


Hair and Transparency


Hair and Geometry Shaders


Hair Geo Feather


Puppet Z Shader


Puppet How to use p_MegaTK


Cubic Environment Map


Toon Shader

 

Last Updated on Sunday, 04 May 2008 19:04
 
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