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Featured Tutorials

 

What is sub-surface scattering?
It is the indirect transmission of light as it passes through a turbid medium. Things like wax, plant leaves, certain types of plastic, skin, to an extent one could think of sub surface scattering occurring in all living creatures to some degree, as well as a few man made materials....

Subsurface Scattering 101

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This tutorial was created by the Florence Design Academy .

On the F.D.A. gallery ( http://www.florencedesignacadem y.com/gallery_eng.html ) you can see a few examples of designs of our students who have used this technique.Since our students need a effective way to display their concepts and ideas, our teachers have developed many tutorials in order to give them an additional tool that every designer should have.This tutorial explains all steps to illuminate an object with a technique which simulates the illumination techniques of a photo studio.Before we begin it is very important to inform you that we will use "Mental Ray" as render engine (version 8 and 9 of 3D Studio Max).

Lighting with Mental Ray

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This document provides information on writing procedural texture shaders for mental ray and Softimage|XSI, and is a port of my favorite shader writing resource, the RManNotes by Steve May. As a port these notes are very similar to the RManNotes, and provide the same great general shader writing approach as described there, only for users of mental ray.

Shading Writing by: Brad Christensen

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The process of rendering, or generating an image in a 3D graphics program, involves firing out rays from a 3D camera and then tracking what the rays hit, one ray at a time. Such rays are fired atleast once for every pixel that is to be rendered on an image.

Shading Theory Writing by: Amman Akram

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Everything you need to know about HDRI

High Dynamic Range Imaging is a method to digitally capture and edit all light in a scene. It represents a quantum leap in imaging technology, as revolutionary as the leap from Black & White to Color imaging. If you are serious about photography, you will find that HDRI is the final step that places digital ahead of analog. The old problem of over- and underexposure in analog photography, which was never fully solved, is elegantly bypassed here. A huge variety of subjects can now be photographed for the first time ever.

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