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		<title>MyMentalray Forum</title>
		<link>http://www.mymentalray.com/forum</link>
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		<language>en</language>
		<lastBuildDate>Tue, 07 Sep 2010 06:25:55 GMT</lastBuildDate>
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			<title>MyMentalray Forum</title>
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			<title>Pounchi Character</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4380&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 15:49:15 GMT</pubDate>
			<description>Computer Graphic Disign : S.Mahmoud Khademiyan, khademiyan.gigfa.com (http://khademiyan.gigfa.com/)

Character : Abbas Riazi,...</description>
			<content:encoded><![CDATA[<div>Computer Graphic Disign : S.Mahmoud Khademiyan, <a href="http://khademiyan.gigfa.com/" target="_blank">khademiyan.gigfa.com</a><br />
<br />
Character : Abbas Riazi, tasvirgari.blogfa.com<br />
<br />
Software : Maya (mental ray render), Photoshop<br />
<br />
Date : 2009</div>


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	<td><a href="http://www.mymentalray.com/forum/attachment.php?attachmentid=1411&amp;d=1283788071">pounchi khademiyan riazi.jpg</a> (46.6 KB)</td>
</tr><tr>
	<td><img class="inlineimg" src="http://www.mymentalray.com/forum/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.mymentalray.com/forum/attachment.php?attachmentid=1412&amp;d=1283788071">pounchi-khademiyan-riazi.jpg</a> (46.6 KB)</td>
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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=17">Rendering</category>
			<dc:creator>mhmsn2002</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4380</guid>
		</item>
		<item>
			<title>commandline rendering</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4358&amp;goto=newpost</link>
			<pubDate>Sat, 28 Aug 2010 20:43:59 GMT</pubDate>
			<description>Hi, 

if anyone is interested, I modified the mrRenderer.xml so that you can now set AA samples, renderer and color depth in command line rendering....</description>
			<content:encoded><![CDATA[<div>Hi, <br />
<br />
if anyone is interested, I modified the mrRenderer.xml so that you can now set AA samples, renderer and color depth in command line rendering. If you want to use it, please look here:<br />
<br />
<a href="http://joomla.renderwiki.com/joomla/index.php?option=com_content&amp;view=article&amp;id=320" target="_blank">http://joomla.renderwiki.com/joomla/...article&amp;id=320</a></div>

]]></content:encoded>
			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=17">Rendering</category>
			<dc:creator>haggi</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4358</guid>
		</item>
		<item>
			<title>Interior office</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4331&amp;goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 20:19:15 GMT</pubDate>
			<description>My latest interior of an office.
Done with Maya.

Used GI + FG</description>
			<content:encoded><![CDATA[<div>My latest interior of an office.<br />
Done with Maya.<br />
<br />
Used GI + FG</div>


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	<td><a href="http://www.mymentalray.com/forum/attachment.php?attachmentid=1410&amp;d=1282767506">houtlaan_office_small.jpg</a> (77.0 KB)</td>
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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=32">Artist Showcase</category>
			<dc:creator>Chucky</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4331</guid>
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		<item>
			<title>Spottyness with Importons</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4302&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 19:53:05 GMT</pubDate>
			<description><![CDATA[Hello, I basically COPIED the Gnomon Tutorial "Advanced Rendering: Archviz Rendering in Mental Ray"

And im getting some spottyness.. how do i fix...]]></description>
			<content:encoded><![CDATA[<div>Hello, I basically COPIED the Gnomon Tutorial &quot;Advanced Rendering: Archviz Rendering in Mental Ray&quot;<br />
<br />
And im getting some spottyness.. how do i fix this?<br />
<br />
<a href="http://i270.photobucket.com/albums/jj94/breakagerising/spotty.jpg" target="_blank">http://i270.photobucket.com/albums/j...ing/spotty.jpg</a></div>


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	<td><a href="http://www.mymentalray.com/forum/attachment.php?attachmentid=1409&amp;d=1282593136">spotty.jpg</a> (20.9 KB)</td>
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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=17">Rendering</category>
			<dc:creator>sonnyangell</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4302</guid>
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		<item>
			<title>Max / Mental ray / Renderfarm</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4264&amp;goto=newpost</link>
			<pubDate>Tue, 17 Aug 2010 21:36:52 GMT</pubDate>
			<description>Hello everyone, 

I knew that the rendering(renderfarm) of an animation with Backburner did not limit number of CPU…
Rendering satellite (distributed...</description>
			<content:encoded><![CDATA[<div>Hello everyone, <br />
<br />
I knew that the rendering(renderfarm) of an animation with Backburner did not limit number of CPU…<br />
Rendering satellite (distributed rendering with renderfarm) of the image by the cons seem to be limited by 16CPU (I think ...).<br />
Do you know if it is possible to graft an extension of Mentalray in Max to use more CPU (it’s possible with Maya!)? <br />
If that's possible, how many Mental ray standalone for my configuration: <br />
5 bi-xeon Quad with HT, then 40 physical cores HT or 80...) <br />
<br />
Attachments: A picture of my screen enclosure<br />
PS1: the error come from this connection limit CPU because if I run the backburner manager, everything is connected! If I use the Backburner rendering for animation, everything works 100%, which confirms that the connection is good! <br />
<br />
Thanks!<br />
Philippe.</div>


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	<td><a href="http://www.mymentalray.com/forum/attachment.php?attachmentid=1408&amp;d=1282081423">Sans titre-2.jpg</a> (89.7 KB)</td>
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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=22">Rendering</category>
			<dc:creator>BAT PROJ</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4264</guid>
		</item>
		<item>
			<title>challange: hot chip vs autodesk!</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4246&amp;goto=newpost</link>
			<pubDate>Sun, 15 Aug 2010 17:07:43 GMT</pubDate>
			<description>Hi Guys,

i had create a new Heuristic-Method (Sample Curve Technogoly) to optimize a hole 3D-Scene, because i think the 3dsmax Global Tunig Options...</description>
			<content:encoded><![CDATA[<div>Hi Guys,<br />
<br />
i had create a new Heuristic-Method (Sample Curve Technogoly) to optimize a hole 3D-Scene, because i think the 3dsmax Global Tunig Options are not good. Screen Shot´s of Parameter all in english. At the Renderstudy, you see as example the result of optimizing Reflection Sample with Shader Utilities Pro. Look at the links for Renderstudy and Tutorial:&quot;the mental ray Workflow&quot;.<br />
<br />
<img src="http://www.infinity-vision.de/ShaderUtilities/Tutorial/acad_sample_curve.JPG" border="0" alt="" /><br />
<br />
Renderstudy &quot;SU-Pro vs 3dsmax Global Tuning&quot;: <a href="http://www.infinity-vision.de/ShaderUtilities/eng/su_tut_eng.htm#rendertime" target="_blank">http://www.infinity-vision.de/Shader...htm#rendertime</a><br />
<br />
Tutorial (de) &quot;mental ray Workflow&quot;: <a href="http://www.infinity-vision.de/ShaderUtilities/eng/su_tut_eng.htm" target="_blank">http://www.infinity-vision.de/Shader...su_tut_eng.htm</a><br />
<br />
Tutorial in english comming soon on my <a href="http://www.mrmaterials.com" target="_blank">www.mrmaterials.com</a>.<br />
<br />
<br />
mfg<br />
hot chip</div>

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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=22">Rendering</category>
			<dc:creator>hot chip</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4246</guid>
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			<title>sss fast skin shader and normal maps help</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4205&amp;goto=newpost</link>
			<pubDate>Fri, 13 Aug 2010 01:46:02 GMT</pubDate>
			<description>Hi im trying to use an auv map exported from z-brush for a mesh exported from there too on a sss skin material, but no matter what i try the material...</description>
			<content:encoded><![CDATA[<div>Hi im trying to use an auv map exported from z-brush for a mesh exported from there too on a sss skin material, but no matter what i try the material ignores the map and shades without it, no extra detail.<br />
<br />
what im doing is on the bump bit ive then choosen normal bump to which i add the normal map with tangent setting.<br />
<br />
could anyone please explain to me how u use normal maps in sss skin shader. <br />
<br />
any help will be appriciated.<br />
<br />
thanks in advance :)<br />
<br />
<br />
(ps: ive bought a mental ray rendering book for max, it talks about the shader but it gives any indepth detail on use of normal maps.</div>

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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=19">Open Discussion</category>
			<dc:creator>zhar2222</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4205</guid>
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			<title>mental mill and maya?</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4188&amp;goto=newpost</link>
			<pubDate>Thu, 12 Aug 2010 05:50:52 GMT</pubDate>
			<description><![CDATA[i hear  everywhere every single 3d app  claiming to have the new "in hype"  feature: "interactive fotorreal rendering"  even houdini and lightwave......]]></description>
			<content:encoded><![CDATA[<div>i hear  everywhere every single 3d app  claiming to have the new &quot;in hype&quot;  feature: &quot;interactive fotorreal rendering&quot;  even houdini and lightwave...   but mainly  3d max with mental mill...<br />
<br />
 i dont know if i am missing something, but i wonder... what about maya??   (ipr is a jocke at this stage)<br />
<br />
 3d max has the best implementation with this new tecnology of mental mill and this hype stuff called meta sl... but...  maya has been forgoten or what???<br />
<br />
  what i am missing from sigraph 2010?  why i dont see this in stuff about interactive rendering and mental mill pipeline for maya??<br />
<br />
 i am starting to think that autodesk is favouring 3d max...</div>

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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=7">Open Discussion</category>
			<dc:creator>dyei nightmare</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4188</guid>
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		<item>
			<title>rendering on different CPU problem</title>
			<link>http://www.mymentalray.com/forum/showthread.php?t=4178&amp;goto=newpost</link>
			<pubDate>Tue, 10 Aug 2010 18:06:54 GMT</pubDate>
			<description>I am totally new to MR but have run into a strange problem that I cannot resolve.

I set up an interior render on my desktop, setting up MR sky,...</description>
			<content:encoded><![CDATA[<div>I am totally new to MR but have run into a strange problem that I cannot resolve.<br />
<br />
I set up an interior render on my desktop, setting up MR sky, light portals, and exposure controls, as well as assigning a material override.  It rendered at draft settings fine on the desktop so I saved and opened it on the laptop to do test renders while I continued to work on the scene on the desktop.<br />
<br />
The issue is that the laptop is rendering it completely differently.  It is almost totally white, burned out completely.  I first thought it must not have updated the exposure settings on the laptop when I opened the file, but checking those, they are the same as the desktop.<br />
<br />
<br />
I know it must be something obvious that I am overlooking, but I just simply don't know what else, besides the exposure settings might be causing such an issue.  <br />
<br />
The laptop and desktop are using the same version of 3dsmax  (2010 from the same install disk)  The only difference is the laptop is 64bit and desktop is 32.  I have tried other scenes on both machines and they behave as expected.<br />
<br />
I have also rebooted the cpus, and reset max.  If anyone could tell me what obvious thing I am missing I would appreciate it.<br />
<br />
<b><br />
EDIT:<br />
Well no sooner had I made this post then I solved my own problem.  There was garbage data in the final gather map file, deleting it and re-rendering solved the problem.  I will have to remember to reset those files from now on when I run into trouble!<br />
</b></div>

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			<category domain="http://www.mymentalray.com/forum/forumdisplay.php?f=22">Rendering</category>
			<dc:creator>kenlyl74</dc:creator>
			<guid isPermaLink="true">http://www.mymentalray.com/forum/showthread.php?t=4178</guid>
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