jamie cardoso
09-13-2007, 02:08 AM
Hi All,
This is a project that I have finished recently.
It took me about 5 days to model, texture/shaders and light it.
The image came straight from 3Ds Max using Mental Ray; no post work was needed.
As the deadline was tight (…the usual…) we (GMJ design ltd), had to find ways of quickly rendering the final image (5000x5000 pixels).
The scene consists of one mental ray daylight system and a number of objects (…not visible to camera, not casting or receiving shadows…), strategically placed to emulate real lights.
To ensure that the objects generated energy, we simply applied real photos to these objects, and increased their RGB levels to a point where most areas of the scene were well illuminated.
This technique had enabled us to quickly render the file with great ease (2hours).
I hope you like the final result.
Any comments would be welcome.
Regards,
Jamie
This is a project that I have finished recently.
It took me about 5 days to model, texture/shaders and light it.
The image came straight from 3Ds Max using Mental Ray; no post work was needed.
As the deadline was tight (…the usual…) we (GMJ design ltd), had to find ways of quickly rendering the final image (5000x5000 pixels).
The scene consists of one mental ray daylight system and a number of objects (…not visible to camera, not casting or receiving shadows…), strategically placed to emulate real lights.
To ensure that the objects generated energy, we simply applied real photos to these objects, and increased their RGB levels to a point where most areas of the scene were well illuminated.
This technique had enabled us to quickly render the file with great ease (2hours).
I hope you like the final result.
Any comments would be welcome.
Regards,
Jamie