Leoni_kou
09-11-2007, 05:17 AM
Hello everyone.
I am facing a problem with some reflections in the scene I am working.
I have a plane with a mapped transparency (a tree with alpha map) . When it renders it looks fine.
The problem is that this plane is visible on the reflections of another object( a Christmas ball), meaning that I can see the full plane, while what I want is only the leaves of the tree (which are alpha mapped on its transparency).
I have tried increasing the reflections/refractions on the render globals, changing the light to ray traced shadows, and various other settings, but still the problem insists!
If anyone can shoot an idea, I'd be more than welcome!!!
Thanks guys!:cool:
I am facing a problem with some reflections in the scene I am working.
I have a plane with a mapped transparency (a tree with alpha map) . When it renders it looks fine.
The problem is that this plane is visible on the reflections of another object( a Christmas ball), meaning that I can see the full plane, while what I want is only the leaves of the tree (which are alpha mapped on its transparency).
I have tried increasing the reflections/refractions on the render globals, changing the light to ray traced shadows, and various other settings, but still the problem insists!
If anyone can shoot an idea, I'd be more than welcome!!!
Thanks guys!:cool: