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mentol ray
08-17-2007, 10:29 PM
Hello.
I would be very thankful if you could answer my questions about "Mental ray" shader tree.

Sufrace slot.


I understand this is where you put your color/reflection information. Though I don't understand the use of these:

Dielectric(3ds max) ? Why it says it's 3ds max? What idifferentiates it from dielectric base?

material to shader ? I understand that here you can put a base material instead of maps, so you can connect arch&design shader tree to "mental ray" tree? Generally I don't understand the use of it, what I can benefit from it.

Mr physical sky ? Why it is avalilable from here, whereas it's lighting shder, am I right?

Opacity ?Is it for overriding transparency? Am I right that the same funtion can be achieved through object parameters - visibility?The same with transparency, because it seems that it's the same function, but from different sides, because it controls transparency anyway.

Reflect(base)?
Refract(base)?
Shader list(texture)?
These I don't understand how to use. I know what reflection and refraction mean, but still, what additional functionality it adds?

UV generator and xyz generator seem pointless in max because it has its own same functions.


The next slots:

Shadow.
Simplified representation of shadow if checked and used, if not - MR sees object as not transparent. Also, if GI is used, you don't need to use this slot because MR will do it with GI.
So, what's the use for it? Fake shadows with fake transparensy and that's it?

Photon shader and photon volume:
this is how photons will react at this material. What is practical use for it? Do you use it at all? I thought it could be like material override to control color bleeding? I can't see any effect! Photon volume maybe responds for caustics.

Thank you in advance.

hot chip
08-18-2007, 02:10 PM
hi mentol ray,

many many question I think the for beginning is the tuturials & demos Files Max6/7 from Jeff Patton very good. That was my beginning of understand mental ray. :o

mfg
hot chip

mentol ray
08-18-2007, 02:28 PM
hi mentol ray,

many many question I think the for beginning is the tuturials & demos Files Max6/7 from Jeff Patton very good. That was my beginning of understand mental ray. :o

mfg
hot chip


Thank you, though I expected some explanation, but ok.
Do you mean mtl libraries from Jeff Patton site? How can I load them in max? The movie link about it he made isn't working long time ago.

hot chip
08-18-2007, 04:05 PM
look here: http://jeffpatton.net/Downloads.htm

fco3d
08-18-2007, 07:42 PM
There is a very good explanation of every Mental Ray material in the Max Help Documentation.

mentol ray
08-18-2007, 08:26 PM
There is a very good explanation of every Mental Ray material in the Max Help Documentation.

Then what this forum for,if you know everything about MR, because documentation is so good.When you know how to use, it becomes clear and you read help files after and say - yes, it's all true, but when you have no example how to use it may be confusing. Can you please clarify what photon volume slot affects and give a simple example? Thank you. It's not that hard.