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View Full Version : occlusion pass generator - Call for beta testers


zivcg
08-05-2007, 06:22 AM
http://www.boomerlabs.com/beta/OPG/Boomer%20Labs%20Beta%20-%20Occlusion%20pass%20generator_files/title2.jpg


I always encourage extensive usage of occlusion passes in every project.

I've teamed up with Mathew Kaustinen from Boomer labs to create a plugin for Max that will generate an occlusion pass with the click of a button. The plugin also gives some great benefits like keeping bump / displacement / opacity map information in the calculations.



We are now looking for beta testers to give their impressions and report for bugs.

Anyone who's interested can sign up here -http://www.boomerlabs.com/beta/nda.php

(project name - OPG)



the download will be avaiable for signed up beta testers in this location -

http://www.boomerlabs.com/beta/OPG/

hot chip
08-05-2007, 11:32 AM
what are the main reason to use that plugin?

I have mental ray and the ao from the A&D work this transparant and the ctrl_occlusion shader is much better and can light dependent occlusion.

mfg
hot chip

zivcg
08-05-2007, 03:15 PM
Can you please explain to me the process of using the A&D technique ?

hot chip
08-06-2007, 06:21 AM
hi

i use the ctrl_occlusion Shader and i must test what you mean. Is this plugin only for mental ray? So im test it.

mfg
hot chip

zivcg
08-07-2007, 04:43 AM
Do you understand the difference (and benefits) of rendering out a DIFFERENT occlusion PASS ?
If so, I asked what is your technique to render it.

My plugin only requires that you have Max installed ...

nisus
08-31-2007, 05:27 AM
Hi hotchip,

The advantage of a different AO pass, is that you will also have bump and displacement information in the AO, what you don't have at this moment (if you render an AO pass by using the material override...)

rgds,

nisus