View Full Version : 3dsmax arch shader???
csaez
11-14-2006, 05:36 AM
Hi, any luck porting this shader to XSI? in this (http://mymentalray.com/forum/showthread.php?t=22) thread the people say than it works in Maya 7 (mental ray 3.4) and maybe works in XSI 5 too but i dont know how convert the mi to spdl, somebody has try to port it?
Thanks in advance (and sorry for my poor english) :D
renderman
11-14-2006, 10:03 AM
Yeah, I would love this too. I think I am going to try using
the SPDL Wizard (not on this one, it's a HUGE shader).
If it goes well, maybe I will try to tackle converting this myself.
renderman
11-14-2006, 12:05 PM
Well, I am getting somewhere, but I see it's not going to
be easy, and not going to be learned fast enough to
translate this shader for all.
Thanks.
debris
11-15-2006, 03:29 AM
I'm very much interested in this shader! Thank you for working on this! :)
demon303
11-18-2006, 08:47 AM
At the moment i was able to use only Roundcorner shader into Xsi, thanx to JoshuaChang from Xsibase http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=27605.
Convert all the others shaders from max will be painfull for me so i wait if someone else do it :p
Chris_TC
11-18-2006, 12:51 PM
I have no clue how to create a proper SPDL, but the Arch shader sure seems interesting so I hope that anybody will convert it at some point.
It might be included with XSI 6 as well.
demon303
11-20-2006, 11:10 AM
http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=27752
Thanks to Wurp for doing this job :)
renderman
11-20-2006, 01:05 PM
Wow!
That was pretty fast! Thanks for the link and to the
author of the SPDL for doing this!
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