sannyasi
07-16-2007, 05:02 PM
I'm in need of some help with maya. I'm trying to create a shader that would allow for control according to surface thickness.... This is a mental ray state shader built into xsi 6, and a gradient type in Lightwave since version 7. The math behind it would be cast a ray from the camera and calculate the floating point distance from the first face that is hit to the second, this could then be connected to other attributes for a number of effects... I have played around with the mib_ray_marcher since it seems a logical node for this, but I have had no success, and documentation/tutorials on the net are very lacking. I've also tried the parti volume and mib_volume nodes which work but seem extremely limited for control.
Any help would be appreciated
Thanks in advance.
Any help would be appreciated
Thanks in advance.