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View Full Version : Getting a bottle with condensation looking right - Mental Ray


Snake Eyes
01-09-2012, 03:46 PM
Have this posted up on CGtalk, but dont seem to be getting much help there :(

ok, I need some MAJOR help in getting this scene looking right.

I have the "spritz" on the bottle but it still doesnt look real, or right even... the bottle looks diseased.
one reason i know is the lighting.
could someone please get me on the right path.

This is a reference of a clean bottle:
http://i250.photobucket.com/albums/gg266/snake3y3s/Clean-bottle.jpg

this is a Spritzed bottle (the look i need to get)
http://i250.photobucket.com/albums/gg266/snake3y3s/spritzed-bottle.jpg

and then this is my render O_O:
http://i250.photobucket.com/albums/gg266/snake3y3s/my-bottle.jpg


I am willing to send the scene to anyone willing to help me out. Wanted to upload it but cant seem to...
All help is greatly appreciated.

overhaul
01-11-2012, 08:34 AM
Have this posted up on CGtalk, but dont seem to be
I am willing to send the scene to anyone willing to help me out. Wanted to upload it but cant seem to...
All help is greatly appreciated.
Have you tried with cell shader as bump map? I remember having a good results with only bump/normal mapping, even with some additional condensation leakage effects.

komodo mirage
02-26-2012, 07:06 AM
Hey dude.. I know this thread is old, but do you still need help with the scene??