F3LIC3
07-05-2007, 11:16 AM
Hi!
I have a problem with setting up an A&D Material as a carpaint shader.
I want to use the A&D instead of the car paint shader because I read that its glossy reflections are faster and also the flake control isn't limited.
So I unhidded the two shaders mi_metallic_paint and mi_bump_flakes to use them in the diffuse slot of an A&D mat.
I set it up in exactly the same way as the car paint shader and in the mat editor everything looks equal but if I apply the A&D Material to my car it turns out completely overexposed.
I use the daylight system and logarithmic exposure control.
I have a problem with setting up an A&D Material as a carpaint shader.
I want to use the A&D instead of the car paint shader because I read that its glossy reflections are faster and also the flake control isn't limited.
So I unhidded the two shaders mi_metallic_paint and mi_bump_flakes to use them in the diffuse slot of an A&D mat.
I set it up in exactly the same way as the car paint shader and in the mat editor everything looks equal but if I apply the A&D Material to my car it turns out completely overexposed.
I use the daylight system and logarithmic exposure control.