royter
07-04-2007, 02:36 PM
i am trying to render some wood beams in a room.
i am using a wood texture as the diffuse map for the mia_material plus a bump map.
when rendered outdoor with the direct light hiting it, the wood looks good thanks to the contrats of the bump effect.
http://www.aedii.qc.ca/v2/fichiers/uploads/section_4/expl1.jpg
but when rendered indoor (even with multibounce) the result is "flat"
i don't want to use "displacement", is there way to have a good result like in outdoor (and without increasing the bump level).
i am using a wood texture as the diffuse map for the mia_material plus a bump map.
when rendered outdoor with the direct light hiting it, the wood looks good thanks to the contrats of the bump effect.
http://www.aedii.qc.ca/v2/fichiers/uploads/section_4/expl1.jpg
but when rendered indoor (even with multibounce) the result is "flat"
i don't want to use "displacement", is there way to have a good result like in outdoor (and without increasing the bump level).