royter
06-25-2007, 10:05 AM
i ma trying to model an old house.
walls and corners are not straight, so i beveled the edges of a high poly cube.
a simple directional light is the lighting the ''box'' from the outside
when i render from the inside, i have light spiling threw the beveled edges.
http://www.aedii.qc.ca/v2/fichiers/uploads/section_4/light_spill.jpg
i tried adding geometry but it's just not working....
any idea's
walls and corners are not straight, so i beveled the edges of a high poly cube.
a simple directional light is the lighting the ''box'' from the outside
when i render from the inside, i have light spiling threw the beveled edges.
http://www.aedii.qc.ca/v2/fichiers/uploads/section_4/light_spill.jpg
i tried adding geometry but it's just not working....
any idea's