View Full Version : Automatically detect frame already render.
bigbossfr
06-19-2007, 03:25 PM
Hello,
Excuse for my bag english.
I know if i render my scene in MayaSoftware, there is a flag called "-rep 0" (in a .bat file) wild not calculate the images if it is already calculate.
But when i write this flag : "-r mr" for calculate my sequence with MentalRay, the flag "-rep 0" doesn't work.
How can i do ?
Called a prerender mel ?
My .bat render all frame and it is bad because i have a lot of frame already render with other PC (in LAN).
Phil_Wilkinson
06-19-2007, 03:39 PM
execute: render -r mr -help - is there anything listed there that might help? (I'm not at a machine with a Maya installation ATM)
bigbossfr
06-20-2007, 04:43 AM
Specific options for renderer "mr": Mentalray renderer
General purpose flags:
-rd path Directory in which to store image files
-im filename Image file output name
-of string Output image file format. See the Render Settings window
to find available formats
Frame numbering options
-s float Starting frame for an animation sequence
-e float End frame for an animation sequence
-b float By frame (or step) for an animation sequence
-pad int Number of digits in the output image frame file name
extension
-rfs int Renumber Frame Start: number for the first image when
renumbering frames
-rfb int Renumber Frame By (or step) used for renumbering frames
-fnc int File Name Convention: any of name, name.ext, ... See the
Render Settings window to find available options. Use namec and
namec.ext for Multi Frame Concatenated formats. As a shortcut,
numbers 1, 2, ... can also be used
Camera options
-cam name Specify which camera to be rendered
-rgb boolean Turn RGB output on or off
-alpha boolean Turn Alpha output on or off
-depth boolean Turn Depth output on or off
-iip Ignore Image Planes. Turn off all image planes before
rendering
Resolution options
-x int Set X resolution of the final image
-y int Set Y resolution of the final image
-percentRes float Renders the image using percent of the resolution
-ard float Device aspect ratio for the rendered image
Render Layers and Passes:
-rl boolean|name(s) Render each render layer separately
-rp boolean|name(s) Render passes separately. 'all' will render all passes
-sel boolean|name(s) Selects which objects, groups and/or sets to render
Mel callbacks
-preRender string Mel code executed before rendering
-postRender string Mel code executed after rendering
-preLayer string Mel code executed before each render layer
-postLayer string Mel code executed after each render layer
-preFrame string Mel code executed before each frame
-postFrame string Mel code executed after each frame
-pre string Obsolete flag
-post string Obsolete flag
Other:
-v/verbose int Set the verbosity level.
0 to turn off messages
1 for fatal errors only
2 for all errors
3 for warnings
4 for informational messages
5 for progress messages
6 for detailed debugging messages
-rt int Specify the number of rendering threads. 1 to 4
-rnm boolean Network rendering option. If true, mental ray renders
almost everything on slave machines, thus reducing the workload on the
master machine
-lic string Specify satellite licensing option. mu/unlimited or
mc/complete.
-reg int int int int Set sub-region pixel boundary of the final image:
left, right, bottom, top
*** Remember to place a space between option flags and their arguments. ***
Any boolean flag will take the following values as TRUE: on, yes, true, or 1.
Any boolean flag will take the following values as FALSE: off, no, false, or 0.
They haven't -rep flag in MentalRay. Why ? How can i do ?
Xsi have this options ! Maya...
bigbossfr
06-21-2007, 05:03 AM
Anyone to help me ?
bigbossfr
06-23-2007, 09:19 AM
Up.........
Mayaguy
08-17-2007, 05:17 PM
Don't know what to tell you man, i've looked and looked, to my knowledge it's just not there. You can make it render in odd numbers, even numbers, things like that. But to my knowledge no autodetect.
Lame I know. :(
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