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royter
06-11-2007, 03:25 PM
why isn't the bump feature working in the mia_material?
i pluged a simple cheker map to the slot and it's not working?

matt
06-11-2007, 03:45 PM
http://tokeru.com/t/bin/view/Maya/MayaMentalRay#bumpmaps_and_mia_material

royter
06-11-2007, 04:02 PM
thanks man,

but the bump map doesn't even show in my render!

Phil_Wilkinson
06-11-2007, 04:14 PM
You'll need a misss_set_normal in between the 2D bump node and the mia_material (it is expecting a normal vector value for bump). See here:

http://discussion.autodesk.com/thread.jspa?threadID=571001

Phil_Wilkinson
06-11-2007, 04:17 PM
Obviously Matt beat me to it! :(

royter
06-11-2007, 04:41 PM
http://www.aedii.qc.ca/v2/fichiers/uploads/section_4/1.jpg
nothing hapened?

it's just nonsense, autodesk introduced the "bump option in the mia_material" to simplify things, they just made it worse !! apparently there is another workaround


i still prefer the bump combiner method even though it doesn't work properly with the mia_physical_sky

Aenarion
06-12-2007, 12:48 PM
well it worked for me.

maybe your ins and outs are wrong. I see your connection of misss_set_normal with the mia_material is blue. On my node is green. I connected the misss_set_normal1.normal with mia_metarial.bump.

I hope that helps

royter
06-18-2007, 11:10 AM
ok....i got the solution:

1- in the file texture i had to check "filter: quadratic" in order to see the bump effect in the mia_material wich is very weird, becose when u render in MR, u have to turn off filtering in order to get good texture results.

2- dont use filtering in the file texture (the right way). and just check "export with shading engine", but u get a weird difference in the bump effect.

btw: all procedural works but not the cheker.

another ...... by autodesk