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BigBucks
11-10-2006, 08:39 PM
Any links to tutorials on this or a brief explanation on the setup.

Thanks

Jak_Carver
11-10-2006, 10:39 PM
Im not trying to come off in an insulting way so dont take this the wrong way, but the Max documentation and tutorials are so good, they actually explain this in intricate detail; thats how I learned. Its actually alot easier than most people might think. At least in Max anyway. However, I use XSI's Ultimapper for most of my normal mapping needs. :)

BigBucks
11-11-2006, 10:12 AM
Sorry, guess I should have been more clear. What I am really trying to do is apply a normal map in maya/mental ray as a bump. I generally create my normal maps in zbrush and the maya/mental ray documentation seems so vague. Maybe it is in there as my eyes aren't what they used to be.

Jak_Carver
11-12-2006, 12:25 AM
Sorry, guess I should have been more clear. What I am really trying to do is apply a normal map in maya/mental ray as a bump. I generally create my normal maps in zbrush and the maya/mental ray documentation seems so vague. Maybe it is in there as my eyes aren't what they used to be.

All you need to do is plug in a normal map into your bump mapping node like with a regular bump map, then change it to tangent normals and leave the depth at 1.

Now render in MR and your done.

BigBucks
11-13-2006, 12:10 PM
So funny... I didn't realize I was posting in a 3ds Max thread until just now:o . Sorry guys. This explains some confusion

matt
12-06-2006, 06:19 PM
That doesn't work; the native maya bump nodes only pass alpha info, not rgb, so a normal map doesn't work. (The fact that it works in the high-quality interactive view is a kludge that really threw me at first!)

Instead, you need to use a normalmapping shader. Jan Sandstrom has one on his page, JS_normalmapper:

http://www.pixero.com/downloads_mr.html

mr_spikey
01-24-2010, 07:44 PM
That doesn't work; the native maya bump nodes only pass alpha info, not rgb, so a normal map doesn't work. (The fact that it works in the high-quality interactive view is a kludge that really threw me at first!)

Instead, you need to use a normalmapping shader. Jan Sandstrom has one on his page, JS_normalmapper:

http://www.pixero.com/downloads_mr.html

Hi, I know that this is an OLD post, but I was wondering - does this still apply in Maya 2009?

I am having a problem with normal maps and mental ray, the symptoms seem to indicate that THIS is the problem... But everyone I ask seems to think that mental ray supports normal maps? My normal maps render fine with the Maya hardware render. Mental ray renders look terrible!

mr_spikey
01-28-2010, 12:52 AM
That doesn't work; the native maya bump nodes only pass alpha info, not rgb, so a normal map doesn't work. (The fact that it works in the high-quality interactive view is a kludge that really threw me at first!)

Instead, you need to use a normalmapping shader. Jan Sandstrom has one on his page, JS_normalmapper:

http://www.pixero.com/downloads_mr.html

Is this relevant for maya 2009??

Does the mental ray included in Maya 2009 support normal maps, or do I require a plugin?

yuanyelss
03-03-2011, 07:57 PM
I do not want to come in a humiliating way to go so do not take this the wrong way, but most documentation and tutorials are so good, they actually explain in detail the complex...

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