rebolt
05-09-2007, 09:40 PM
Hey its good to find this forum where we can only discuss on every possibility for MR. Its great to be here. Actually i am working on a scene in which i have to splash a muddy water. I created the water simulation in Realflow and now taking it back to Max for creating the shader and lighten up with mental ray. Could anyone tell me how we can create muddy water shader with realistic lightining ?
Thanks
Thanks