Bahamut
03-15-2011, 07:42 AM
hi all, i'm using 3dsmax 2011 x64, and since i'm using fast rasterizer my render elements come out all black, searching on the net i've found that render elements are not supported by fast rasterizer, so i'd like to try to render my element using p_shader, but when i setup a scene, even a really simple one for test, the program crashes, probably it's because the last p_shader version is for 3dsmax 2010, and there's some incompatibility with 2011, or it may be caused by the control ghost that i use as a mental ray geometry shader container, maybe it's not good for that
btw someone has been able to make p_shader works and can tell how to do???
thanks in advance
btw someone has been able to make p_shader works and can tell how to do???
thanks in advance