Viator
11-09-2006, 08:32 PM
I recently discovered after rendering in MR, that my fur on an animated object "swims" frame to frame as the object moves and deforms. I read on another forum that this happens when ou have a skinned character that is smoothed, For whatever reason they did not know why.
So I'm just curious if anybody out there know anything about this and if there is a way to bypass this? My only option right now is to not smooth my character when I render him.
note:(i would render him in regular Maya Software to solve the problem, but that is a whole another issue that I won't get into at this time.)
thanks :P
So I'm just curious if anybody out there know anything about this and if there is a way to bypass this? My only option right now is to not smooth my character when I render him.
note:(i would render him in regular Maya Software to solve the problem, but that is a whole another issue that I won't get into at this time.)
thanks :P