View Full Version : NodeJoe - Schematischer Material Editor für 3dsmax - public
hot chip
04-11-2007, 11:02 AM
Hi Guys,
very very good tool. i think it is better as esphere or sme. :rolleyes:
german Thread: http://forum.german-mentalray-wiki.info/viewtopic.php?t=443
NodeJoe download: http://www.nodejoe.de
http://forum.german-mentalray-wiki.info/userpix/5_nodejoe_08_01_1.gif
have fun !!!
mfg
hot chip
chaka
04-11-2007, 12:37 PM
mmmm hot chip , is easy to use ??
everybody talks about of material editor of nodes its a best but i think is confuse .
i use 3dsmax , i never touched a material editor of nodes. its looks ;) stranges
i tried:cool:
hot chip
04-11-2007, 01:04 PM
hi,
very easy to install and fast, because it is not a script, it is a realy plugin. Best overview and handling for complex materials. Double klick on the template and you have the parameters, as like XSI. Drag&Drop between viewport or Material Editor to the NodeJoe Editor. This is a great tool. ;)
hot chip
04-11-2007, 04:46 PM
Hi Guys,
the plugin NodeJoe is nice, but at this time, is the network rendering don´t work. Becareful !!!! use only dummy or testszene ;)
mfg
hot chip
Node edit mode,sounds very great!:o
my 3ds max 9 extension 1 32bit always crash after the installation of Node joe.. sme
have u guys have the same problems? or it just me.. :(
hot chip
04-16-2007, 12:13 AM
Hi Guys,
the update version 0.81 is now aviable !!!
mfg
hot chip
the update still crash :( but i think i found the solution it's becouse i'm seting di ui to max-mentalray tools that by default setting the material editor to used the A&D material.. setting it back to max are works fine.. :)
hot chip
04-18-2007, 04:07 PM
Hi Guys,
today is aviable the new Public Beta 0.81, this have many bug fixed and more speed. ;)
http://www.nodejoe.com/beta_en.php
mfg
hot chip
hot chip
04-25-2007, 03:28 AM
Hi Guys,
Now is aviable the new Public Beta 0.82, this have many bug fixed ( but not MR+Preview+Background Map :( ) and more speed. User Shader Galerie for all Renderers (very nice)...
http://www.nodejoe.com/beta_en.php
mfg
hot chip
hot chip
05-09-2007, 07:27 AM
Hi Guys,
Now is aviable the new Public Beta 0.821, this have many bug fixed and now a Background Map is aviable... :D
http://www.nodejoe.com/beta_en.php
http://forum.german-mentalray-wiki.info/userpix/5_node_joe_1.jpg
mfg
hot chip
demoniorojo
05-10-2007, 04:21 AM
bug founded: if gelato is instaled ,when nodejoe generates thumbs for gso shaders max crash...:eek:
hot chip
05-11-2007, 11:05 PM
hi demoniorojo,
please write your bug on the nodejoe forum. Then can watzlaff fixed.
mfg
hot chip
demoniorojo
05-12-2007, 04:19 AM
hi hotchip but i can´t register in the forum...the register and login link are the same link...username and password only :(
no register form :(
hot chip
05-12-2007, 08:54 AM
hi demoniorojo,
go to forum page and then left on the top can you register.
http://www.nodejoe.net/forum/index.php
mfg
hot chip
hot chip
05-22-2007, 11:24 PM
Hi Guys,
Now is aviable the new Public Beta 0.822.
http://www.nodejoe.com/beta_en.php
new features:
a) Zoom- and Pan-Tools
b) Ctlr + Alt + middle mouse button switches into a temporary zoom mode
c) New Shortcuts for the Zoom- and Pan-Tools ( customizable via the 3dsmax-user interface)
bugfixes:
a) The rendering of previews now works with incomplete implementations of some materials, too - e.g. GELATO-materials.
b) The handling of XRef-materials works now correctly.
c) Show Background in Preview is only available for materials.
mfg
hot chip
hot chip
07-16-2007, 06:55 AM
hi Guys,
a new Version from NodeJoe is aviable to download, new features und new layout.
http://www.nodejoe.com/beta_en.php
mfg
hot chip
hot chip
08-31-2007, 08:39 AM
Hi all,
a new NodeJoe beta version 0.86!
download: http://www.nodejoe.com/beta_en.php
new features:
The NodeView was completely rewritten!
- New graphical system allows a aster work within NodeJoe - even with hundreds of nodes.
- Hide Unused Nodeslots can now be assigned to individual nodes.
- Nodes are expanding themselfs while dragging an edge over them.
- Scalable Nodes
- The background and scrollbars adapt the used 3dsmax skin.
- Looks better :)
- Material2Shader and Normal-Bump are now supported, too.
- Nodes are tagged with the edges - known from the material editor - , if the material is used in the scene or is selected.
- Material libraries dont generate previews in the context menu by default. That can be switched for any category / library.
mfg
hot chip
lontra
08-31-2007, 10:28 AM
Sweet!!!!!!!!!
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