View Full Version : MR & Max9: Two Interiors - De Kaai
nisus
04-04-2007, 12:27 PM
Hi All,
Here are two interiors I finished last night... (The lighting mainly, the modelling has been done up front by my collegue)
All comments, tips & critiques are welcome ;-)
(ow and don't mind the pillows! They are awful... Anyone who will donate nice pillow-models will be thanked for ever... )
rgds,
nisus
http://www.ams.be/sitev2/images/0272_DGP_DKI/AMS_0272_DGP_DKI_G_groot.jpg
http://www.ams.be/sitev2/images/0272_DGP_DKI/AMS_0272_DGP_DKI_H_groot.jpg
nisus
04-05-2007, 04:03 PM
All comments, tips & critiques are welcome ;-)
rgds,
nisus
tweety
04-05-2007, 04:33 PM
great job :) I really like lightning. What kind of lights you use?
Regards
tweety
siliconbauhaus
04-05-2007, 06:12 PM
Very nice ther mate...looks like your ahead of me now. That shadow on the green wall is intriguing
nisus
04-06-2007, 01:01 AM
Hi all,
Tnx. for the comments.
Lighting setup is pretty simple. A standard daylight system for the sunlight and a few free area lights for the spotlights, but these only attribute to about 10% of the global light.
So basicly... only the sun... as IRL ,-)
For myself I tried to make a 'non-Vray' look to the image.
Do you think I have succeeded? If so, why? If not, why not?
(Maybe some explanation why I wanted something else...I'm simply not found of the over-common Vray look... It's too real ànd there is no (or hardly any) visble artist 'hand' anymore...
We are - I am Europian! - artists and should devellop a 'personal' style, not a generic mainstream - more American? - imagery IMHO...)
nisus
Shimrod
04-06-2007, 01:52 AM
Great pic, I like it. :cool:
How did you do the carpet ? Hair n fur ?
Just on the 2nd pic, the 3 lights over the table seem to fly...
I like too the views you choosed, helping to "come in" the pics. ;)
bmcaff
04-06-2007, 01:56 AM
Very nice images Nisus. I certainly agree with what you said about developing a personal style and not being a slave to the v-ray look. It's ok to have an industry standard and all but it is nice to see something different too. There is definately room for exploration even in something as commercial as interior visualization.
nisus
04-06-2007, 01:57 AM
Yes the carpet is hair 'n fur... as far as I remember, I guess it was set to MR prim... (not sure, but most probable)
nisus
hoppergrass
04-09-2007, 06:36 PM
You have nailed the Non-Vray look. infact that is the first thing my coligue said when he saw them
Loverly
JHV
nisus
04-10-2007, 12:29 AM
You have nailed the Non-Vray look
Tnx. I'm very delighted to hear this. What else did your collegue said about it?
What would you add to make the images better?
rgds,
nisus
hoppergrass
04-10-2007, 04:13 PM
He (and I) like the richness of these images. Far too many of the Vray renders are sterile and blown out. The contrast and softness of the shadows works well. There is a nice relaxed atmosphere about. I would like to see a little more detail in the shadows, but take that with a pinch of salt as I as seeing these on a badly calibrated LCD monitor.
Change nothing, any more tinkering will destroy the images
JHV
MrElmo
04-11-2007, 04:31 AM
The pillows look a bit too illuminative, like they have a spinnerof 20 percent self illuminaion on, also the plant is screaming for a litle bit SSS love.
Cheers
hi:)
ur render is really cool, and i agree with u, i always render with mr with my own style, And because we are mr community
cheers!!!:D
SreckoM
04-12-2007, 05:40 AM
Superb images.
What are the render times ?
hot chip
04-12-2007, 03:38 PM
very very good, i like the shading and atmosphere. I want living in this room. ;)
slipknot66
04-14-2007, 10:38 AM
Nice render.. but i think it looks like the v-ray ones.. actually thats not a bad thing at all.. if you stop and think.. its an interior .. simulating a day light..but done with mental ray.. something that was really difficult in the past.This show how mental ray is easy to set up now..and its at least 10 times faster than v-ray..hehe
Again ..nice render.. congrats :)
SreckoM
04-23-2007, 05:48 AM
Pleas can you give us more info (about settings, rendering times, materials etc).
Thx a lot.
nisus
04-30-2007, 01:12 AM
The pillows look a bit too illuminative, like they have a spinnerof 20 percent self illuminaion on, also the plant is screaming for a litle bit SSS love.
Idd, pillows are bad... I still don't have a good model for them... The ones that ship with evermotion are a bit disappointing imho...
Great idd about the SSS on the plant. I've never used SSS (except on a few candles in a scene, but that gave 'red weed' artifactz due to the error in the interpolation caclulations...) but it's a good idea to push the limit a bit more.
What do you recommend for SSS? What shader to use? Some settings?
rgds,
nisus
nisus
04-30-2007, 01:28 AM
Rendering Times: 3800x3800
first one: 6h:01min with GI/FG calculations / 1h:53min with re-use
second one: 3h:31min
Materials: all A+D
Render Settings: real real real real fake in these ones ;-)
(because the interiors are deep and still need a fair amount of light)
GI: multiplier 3 / radius 120 (deep interior) - 42 (terrace) / 300K (fake!!) / Trace Depth 12 12 12
FG: multiplier 1 / FG100 / 0 Bounces
I used a daylight system, Photometric area lights (for the spots - NOT as window planes and an 'exterior' exposure control)
rgds,
nisus
ps: my next interiors are 'physical correct'. I have been searching for this for a while, and finally cracked it ,-) Still need approval from the client to be able to post it...
Shimrod
05-02-2007, 05:19 AM
6 mn ? Oo
What configuration did you use to render ?
For the plants, I think the SSS Fastmat should be efficient if you just plan to make a simple subscattering in the leaves. If you push to use maps to reproduce the veins (hope it's the correct word, I mean the lines where the "blood" goes) of the leaves or other details, perhaps you need more layers.
;)
nisus
05-02-2007, 05:47 AM
lol: 6h:01min
nisus
imageimaging
05-25-2007, 02:02 AM
It's really Great work!
wynoi
06-27-2007, 07:42 AM
Fantastic work. I dont understand what do you mean by adding more 'artist hand' with mental ray better than vray? how is it possible? -I'm interested in the possibility of giving an artist feel in 3d vizualisation.
---I'm new in 3d, learning mental ray over vray, for some reason i dont even know. Just more interested in mental ray.
nisus
06-27-2007, 01:19 PM
I dont understand what do you mean by adding more 'artist hand' with mental ray better than vray?
Vray has become the standard renderer for archviz. I see so many images look almost the same that you cannot distinguish an artist behind it. MR-images feel different, not so common. I'm not sure why or how this is. Maybe because we do not have 'evermotion" scenes where-from everybody re-uses lighting rigs, materials and models... Anyway, I feel a difference... (or maybe i'm just biased towards MR, but i guess not really...)
nisus
hoppergrass
06-27-2007, 06:49 PM
I tend to agree that alot of Vray images tend to look the same. Part of this is due to the proliferation of tutorials that basically say the same thing and use the same methods. The other is Vray shaders are shared but not altered by the new user.
I also found that Vray is so settings dependant that too much time is taken tweeking render settings that there is little time to concentrate on the artistry. As a consequence once a decent and effecient set of settings are achieved they tend to be appliend over and over. Where as with Mental there are relitivly few settings to work through and the shaders are so flexible and powerful you are free to experiment and play to achieve that certain look.
I dont want this to turn into yet another Vray V Mentalray thread, they are pointless, but rather give a suggestion as to why there is a differance in the attitude of the users.
JHV
Kristo Vaher
06-28-2007, 02:59 AM
Why mental ray renders have alot more variety to them is because mental ray is simply flexible. Artist is given so deep control over everything possible. Especially so with artists that write their own shaders or build deep materials for their scenes.
mental ray's flexibility is what allows for all this to happen, look at even the lighting solutions possible with mental ray. Sure v-ray has great solutions but they always have this standard look since everything is very rigid at times. And mental ray is easier to 'screw up' with, mainly the render times. For example, I once rendered a modified scene from Max5 cd with mental ray, and achieved a 3 hour render time. Later on, learning more, I managed a better result with less than an hour of time rendered (http://www.waher.net/gallery/renders/mentalray_room.jpg)Sure it's a beginners work, however compared to my own little experience and collegues extensive experience on v-ray, this flexibility and option for an artist is just what makes mental ray renders have the ability to be more 'personalized' since artists tend to do renders differently.
And all this ends with rendering settings on top of materials, lighting setups, linear workflow and so on. Everyone that's used mental ray for a while can tell you that the combination and not obligatory combination of final gather, global illumination, caustics and ambient occlusion already allows for alot of tools what to work with. And going into details of those tools, you get such a control that simply makes you end up developing your personal style and since mental ray has alot less 'tutorials' out there, you won't end up having artists using 'tutorial styles' everywhere either.
As for these images, I love them. I agree that the white is a bit glowing too much and that plant would love subsurface scattering, but overall these are lovely renders :) Saved them into my mental ray inpiration folder.
optimus
07-03-2007, 07:38 PM
hi nisus,
the rendering is very good indeed. But i'm still fascinated how you can render interior with basic daylight and some area lights, because i'm still having trouble tweaking the settings just to get a desirable scene. anyways, hope you can make a simple tutorial on how to render a basic interior room using your settings. I believe newbies like me will be very grateful and appreciative.:)
Regards,
optimus
i had been browsing the net for a months now after taking the basic 3ds max course, gathering additional knowledge especially in lighting. this is one h**l of a job, its awesome.................i've been looking forward for this kind of effects. i guess practice really makes perfect. keep it up and continue to encourage all the newbee like me. :)
shikuku
07-31-2007, 12:34 AM
impressive!!! i wanted to render furry carpet too, but always end up with my file clashing, once Mental ray is set for render... any tips on that???:eek:
nisus
08-29-2007, 03:30 PM
i've been looking forward for this kind of effects. i guess practice really makes perfect. keep it up and continue to encourage all the newbee like me
,-)))
impressive!!! i wanted to render furry carpet too, but always end up with my file clashing, once Mental ray is set for render... any tips on that???
Hi there,
To be honest, I had a hard time on the carpet, and never got it the way I wanted it. MRprim didn't work, nor the fur... I ended up using the (heavy!) geometry setting, but got (ugly) tubes, instead of carpet. I never solved this issue because I had to move on to another project (and this result was good enough).
I hoped the first MyMR-competition 'Fabrics' could shed some light on useful techniques. Unfortunately, not so many people ended up trying... Anyway, you can still do the competition for you own interest and share with the community ,-)
rgds,
nisus
nisus
08-26-2008, 07:43 AM
Just noticed the images are not online anymore...
Here are the original links:
http://www.ams.be/sitev2/images/0272_DGP_DKI/AMS_0272_DGP_DKI_G_groot.jpg
http://www.ams.be/sitev2/images/0272_DGP_DKI/AMS_0272_DGP_DKI_H_groot.jpg
And the changes requested by the client:
http://www.ams.be/sitev2/images/0350_DGP_DKI/AMS_0350_DGP_DKI_v2_G_groot.jpg
http://www.ams.be/sitev2/images/0350_DGP_DKI/AMS_0350_DGP_DKI_v2_H_groot.jpg
phoenix
08-26-2008, 12:11 PM
nisus this is some serious work man very beautiful :)
five stars man :)
Ethan_Janssens
09-03-2008, 07:41 AM
preferred the grey interior / client has a bad taste ;)
great renders.
mymental
09-04-2008, 10:25 AM
Man u did it again that stuff looks great maybe one day in the near future we will see a tut of how u make those crazy render. :D
Shimrod
09-05-2008, 03:17 AM
+1 mymental ! :D
Amazing renders.... :cool:
nisus
09-05-2008, 03:58 AM
Tnx all.
I'm honestly to curious to see what kind of interiors you guys are making with MR! Pls, post some on MyMR ,-)
rgds,
nisus
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