View Full Version : fast sss skin visible for render elements
hot chip
03-28-2007, 06:59 AM
Hi guys,
the same way as the carpaint shader.
i want use the fast sss skin shader and i can´t use it for the render elements. My solution...
You must only in the \mentalray\shaders_standard\include/subsurface.mi remove the word "hidden" in the gui from misss_fast_shader and misss_skin_specular shader. Then can you use this shader in the archi&desgin material or dgs material and it´s works this render elements. :o
german thread: http://forum.german-mentalray-wiki.info/viewtopic.php?t=411
http://forum.german-mentalray-wiki.info/userpix/5_haut_shadertree_1.jpg
http://forum.german-mentalray-wiki.info/userpix/5_haut_2.jpg
mfg
hot chip
chaka
03-28-2007, 08:47 AM
thanks hot chip , always your discoveries are interesting :D
------------------------------------
sorry my english :p
jdigital
03-28-2007, 08:49 AM
Thanks for sharing this info hot chip. I have the same question about this as with the car paint shader. I posted that yesterday.
Does this work for the 64bit max9? Also would you be able to post your paint.mi & the subsurface.mi? Just want to make sure I'm changing the .mi file correctly.
It's really exciting to know that these shaders would work with render elements. Makes me wonder why this wasn't done orginally in 3dsmax. I don't understand why they don't make certain shaders work with render elements....
Thanks
hot chip
03-28-2007, 12:14 PM
hi,
can you post your source code from the mi files, then i can look and i hope i can help you.
Shimrod
03-29-2007, 03:24 AM
Thanks again for this new tip hot chip ! :cool: :)
jdigital
04-02-2007, 08:48 AM
Sorry for the late response but attached is the paint.mi file that I modified and doesn't work in Max9 64bit.
Thanks for looking at this...
hot chip
04-02-2007, 11:49 AM
hi,
the problem is you remove only the word hidden not "hidden"
version 2
apply material
gui "gui_mi_metallic_paint" {
control "Global" "Global" (
"hidden"
)
}
that is wrong:
version 2
apply material
gui "gui_mi_metallic_paint" {
control "Global" "Global" (
"" <- error
)
}
this code is correct:
version 2
apply material
gui "gui_mi_metallic_paint" {
control "Global" "Global" (
)
}
jdigital
04-03-2007, 01:53 PM
Ahh, didn't know the "" needed to go as well. Works awesome
Thanks!
Bahamut
04-05-2007, 04:33 AM
i've managed to unhide the misss_fast_shader and misss_skin_specular shader, but i can't find the misss_fast_skin_shader, in the .mi file there's a misss_fast_skin_phen, but i don't know how to unhide it, someone know how to unlock it???:confused:
hot chip
04-06-2007, 01:49 AM
you must look in the subsurface.mi file ;)
hot chip
04-06-2007, 01:54 AM
hi bahamut,
here my subsurface.mi file thats work.
Bahamut
04-06-2007, 07:25 AM
thanks hot chip, but even with you .mi file, the shader remain hidden(if it can be unhidden)
here is a pic
http://img178.imageshack.us/img178/7866/pic1rc5.jpg
the only shaders unhidden are, the physicalSSS, the fastSSS, and the specular for the skin, but there's no fast_skinSSS shader...
must i look in some other place maybe???:confused:
hot chip
04-06-2007, 09:31 AM
and what is the sss fast render shader ;)
Bahamut
04-06-2007, 09:53 AM
it's the fast_sss shader, it's different from the fast_SSS_skin
the fast_SSS has only 2 level of scattering, the fast_SSS_skin, has 3 level of scattering, to better simulate the skin
hot chip
04-06-2007, 11:02 AM
yes waht true, the backscattering function donīt work of this way. I donīt no wy. :(
But you can use another skin shader:
the diffusion shader: http://animus.brinkster.net/stuff/stuff.asp
skin packet from sintesys: http://www.sintesys.net/SkinshaderWeb/
Bahamut
04-06-2007, 04:18 PM
i've tested the diffusion shader on a sphere, but it render as if faceted is turned on in the material, i've used a mentalray material with the diffusion in the surface shader
using the diffusion shader in an A&D, or standard material will cause no scattering, so it's of no use :(
to bad those are skin Shader for XSI.. :( i wonder if there is the *.mi file..
have any body try the dt3d skin shader in max?
http://www.3dvalley.com/phpbb/viewtopic.php?p=1135&
i'm wonder if it's work within the A&D material too.. :)
hot chip
04-09-2007, 02:22 AM
hi,
the Mi-file from the sitneyes Skin Shader can you download on www.maxplugins.de. The Shaders are work with Max, XSI or Maya or Blender :o
Creator
04-18-2007, 08:20 PM
but the shader has no back scattering....
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