hot chip
03-23-2007, 06:33 AM
hi guys,
i want use the carpaint shader and have two problem. First the glossy reflexion are very slowly and i can´t use it for the renderelement. I think i have found a solution. :o
The Carpaint shader is only a phenomenon and consists of mi_metallic_paint, mi_bump_flakes, mib_illum_lambert, mib_glossy_reflexion and mib_color_interpolate. You must only in the \mentalray\shaders_standard\include/paint.mi remove the word "hidden" in the gui from mi_metallic_paint and mi_bum_flakes shader. Then can you use this shader in the archi&desgin material color + bump and it´s works this renderelements. ;)
german tread: http://forum.german-mentalray-wiki.info/viewtopic.php?p=2455#2455
http://forum.german-mentalray-wiki.info/userpix/5_carpaint_tree_1.jpg
http://forum.german-mentalray-wiki.info/userpix/5_carpaint_1.jpg
mfg
hot chip
i want use the carpaint shader and have two problem. First the glossy reflexion are very slowly and i can´t use it for the renderelement. I think i have found a solution. :o
The Carpaint shader is only a phenomenon and consists of mi_metallic_paint, mi_bump_flakes, mib_illum_lambert, mib_glossy_reflexion and mib_color_interpolate. You must only in the \mentalray\shaders_standard\include/paint.mi remove the word "hidden" in the gui from mi_metallic_paint and mi_bum_flakes shader. Then can you use this shader in the archi&desgin material color + bump and it´s works this renderelements. ;)
german tread: http://forum.german-mentalray-wiki.info/viewtopic.php?p=2455#2455
http://forum.german-mentalray-wiki.info/userpix/5_carpaint_tree_1.jpg
http://forum.german-mentalray-wiki.info/userpix/5_carpaint_1.jpg
mfg
hot chip