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dire1
03-14-2007, 12:39 PM
hi guys im interested in making 3d interiors, so i made one based on a scene from Evermotion. the curtains are missing and some other stuff but thats not the point. i wanted to learn how to light the scene properly with MR. the material is a phong e with dgs attached to photon shading. ive used 2 lights, an area light from the exterior and a spot light behind the door. and of course fg and gi.

http://img48.imageshack.us/my.php?image=roomtestfv2.jpg

so is the light ok and the scene is prepared to add textures and materials? can u give me some tips how to prepare fine materials cause im not exacly in it?
i know the window frames are overlit but i cant do anything with it. i tried to configure the fg better but it was only worse.

thanks for any comments