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Cyrus_3v
06-22-2010, 04:46 AM
Hi...:)

I need some advice. I'm using Maya and try to create a rig lighting. I search for some goods tuts but all that I founded was very basic.

So in my studio lighting I have one area light with Quadratic Decay, an HDRI, an plane with a surface shader projecting some light and a backdrop with a mia_x material and also I'm using Final Gather. The model is a Harley that I had made.

But I need some advices to get a realistic render. Do you recommend using mia_exposurephotographic?

Gabeeverhasse
04-30-2012, 06:56 AM
hey everyone
myself Mukesh.
I wanna specialization in lighting but i dont know how to create a nice lighting show reel.
I am confused which render i use in may show reel mantel ray or normal maya render.
please help me................................................ .............

samsonite2pvkt
06-20-2012, 05:06 PM
When lighting in Maya using Vray, there are a limited amount of lighting tools. Typically, they work just fine, but sometimes you may need a little more customization. I came across a situation where I wanted to simulate the idea of having many lights cast reflections on a character. One way to achieve this is to make multiple individual Vray Lights to cast realistic raytraced reflections. The only problem with this technique is that it would be expensive in render time (virtual cost). The solution that came to mind was not too different than the light ring portrait photography setup. Instead of creating the individual lights, I used an image map to simulate the idea of having a light ring. This was placed as a texture or cucoloris on the light.