R303
03-12-2007, 02:12 AM
I made a simple eye shader using a couple of ramps to define the white, iris and pupil of an eye.
All shader elements are maya nodes, and I tried also with a mental ray blinn, but same problem.
I want the pupil to expand and shrink and I do thsi by animating the position of a color entry of a ramp.
It works and when batch rendered with the maya software render it also looks fine, but batch rendered with mental ray, the animated ramp
controling the pupil does not update and just "sits" where it was on the first frame rendered.
Do you know of this problem? And better yet - how to solve it?
(I know of similare issues when batch rendering with mental ray and having animated the visibility attribute).
http://img136.imageshack.us/img136/7218/eyemayasoftwarerenderah1.gif
http://img170.imageshack.us/img170/7564/eyementalrayrenderzi8.gif
I've attached the scene, so you can have a look at it if you want.
Thank you.
All shader elements are maya nodes, and I tried also with a mental ray blinn, but same problem.
I want the pupil to expand and shrink and I do thsi by animating the position of a color entry of a ramp.
It works and when batch rendered with the maya software render it also looks fine, but batch rendered with mental ray, the animated ramp
controling the pupil does not update and just "sits" where it was on the first frame rendered.
Do you know of this problem? And better yet - how to solve it?
(I know of similare issues when batch rendering with mental ray and having animated the visibility attribute).
http://img136.imageshack.us/img136/7218/eyemayasoftwarerenderah1.gif
http://img170.imageshack.us/img170/7564/eyementalrayrenderzi8.gif
I've attached the scene, so you can have a look at it if you want.
Thank you.