Kameleon
03-09-2007, 02:35 AM
Hi there, I'm using particle flow to scatter some objects (seems like Max 9 Scatter has some kind of memory leak) and I've found a little... problem.
The thing is, I have 1000 particles, they all appear in the viewport but when I render only 10% or something like that appear in the renderer. No, I dont have the Visible % at 10%, it's 100%, I've checked all that.
But I've found the solution, in the Render operator, it has 3 options, and by default the Render result is in Single Mesh, which always worked for me, I've changed to Mesh per Particle and voilá! Now it renders everything OK, all particles appear in the render... but either way this is kind of strange, I'm I missing something? Is this a bug? Thanks in advance.
The thing is, I have 1000 particles, they all appear in the viewport but when I render only 10% or something like that appear in the renderer. No, I dont have the Visible % at 10%, it's 100%, I've checked all that.
But I've found the solution, in the Render operator, it has 3 options, and by default the Render result is in Single Mesh, which always worked for me, I've changed to Mesh per Particle and voilá! Now it renders everything OK, all particles appear in the render... but either way this is kind of strange, I'm I missing something? Is this a bug? Thanks in advance.