designingpatrick
02-19-2010, 12:47 PM
I am getting expected results with single frame renders, but when rendering frames for an animation, the Arch&Design material fails to display it's self-illumination (glow) quality over time.
I animated the physical scale attribute, and the shader shows change over time. I can also take a snapshot of any frame and the shader displays correctly. But when rendering multiple frames for an animation, the shader displays it's properties from the first frame only.
Is this expected behavior?
I animated the physical scale attribute, and the shader shows change over time. I can also take a snapshot of any frame and the shader displays correctly. But when rendering multiple frames for an animation, the shader displays it's properties from the first frame only.
Is this expected behavior?