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View Full Version : mia_physicalsky haze artifacting


lee griggs
03-06-2007, 03:07 AM
Hello, I am using Master Zaps technique of mapping a sky to the haze attribute of mia_physicalsky.

It works a treat, however I am getting some weird stepping artifacts around my car poly mesh (mray car paint).

Turning off fg seems to reduce it and increasing the aa to 4 also reduces it.

I thought of reducing the colour gain of the sky texture but that doesn't seem to solve it either.

If master zap is there, maybe he could offer a suggestion :)

sixbysixx
03-06-2007, 08:23 AM
Somebody had a similar problem on a CGtalk thread - I think he solved it by not using a Maya file texture, but mib_lookup_spherical...

Here's the thread: http://forums.cgsociety.org/showthread.php?p=4239493#post4239493

lee griggs
03-06-2007, 08:35 AM
thanks sixbysixx! :)