lee griggs
03-06-2007, 03:07 AM
Hello, I am using Master Zaps technique of mapping a sky to the haze attribute of mia_physicalsky.
It works a treat, however I am getting some weird stepping artifacts around my car poly mesh (mray car paint).
Turning off fg seems to reduce it and increasing the aa to 4 also reduces it.
I thought of reducing the colour gain of the sky texture but that doesn't seem to solve it either.
If master zap is there, maybe he could offer a suggestion :)
It works a treat, however I am getting some weird stepping artifacts around my car poly mesh (mray car paint).
Turning off fg seems to reduce it and increasing the aa to 4 also reduces it.
I thought of reducing the colour gain of the sky texture but that doesn't seem to solve it either.
If master zap is there, maybe he could offer a suggestion :)