sumeetkaur
11-08-2009, 08:40 AM
Hi, I have been lighting a scene in Maya ,where I desire to get an effect like in below attached image. So I decided to use Point light with Light Glow OpticalFx attribute.
But my problem is when I render it in Mental Ray it shows a gray mesh of a sphere(where the point light has been placed in the scene).
Even if I render the scene with this same Point light with Light Glow OpticalFx attribute with Maya scanline renderer, it shows very wierd results(render attached below). The glow seems to be too large for the whole scene. I have tried hard changing values in the opticalFx window but it does not seem to make any difference.
Moreover, if I use a spot light instead of point light in the scene to get the effect ,the Spotlight's Light Glow OpticalFx attribute does not show up in neither Mentalray render nor Maya render.The scene remains the same as if no Light Glow OpticalFx was added to it.
I would be very thankful if somebody could help me with this
But my problem is when I render it in Mental Ray it shows a gray mesh of a sphere(where the point light has been placed in the scene).
Even if I render the scene with this same Point light with Light Glow OpticalFx attribute with Maya scanline renderer, it shows very wierd results(render attached below). The glow seems to be too large for the whole scene. I have tried hard changing values in the opticalFx window but it does not seem to make any difference.
Moreover, if I use a spot light instead of point light in the scene to get the effect ,the Spotlight's Light Glow OpticalFx attribute does not show up in neither Mentalray render nor Maya render.The scene remains the same as if no Light Glow OpticalFx was added to it.
I would be very thankful if somebody could help me with this