Caio Santana
10-18-2009, 07:09 PM
Hello, forum!
I'm writting this first post of mine to ask: is there any shader for 3ds max that blurries its submaps?
In fact, I want to make a texture that has colors assigned according to the material IDs of the object, just like the Multi/Sub-Map shader, but with smoothed/blurred edges.
Thank you.
I'm writting this first post of mine to ask: is there any shader for 3ds max that blurries its submaps?
In fact, I want to make a texture that has colors assigned according to the material IDs of the object, just like the Multi/Sub-Map shader, but with smoothed/blurred edges.
Thank you.