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View Full Version : A "filter" shader (for blurring maps)?


Caio Santana
10-18-2009, 07:09 PM
Hello, forum!

I'm writting this first post of mine to ask: is there any shader for 3ds max that blurries its submaps?

In fact, I want to make a texture that has colors assigned according to the material IDs of the object, just like the Multi/Sub-Map shader, but with smoothed/blurred edges.

Thank you.