Iffy
10-02-2009, 04:19 AM
Hi,
I've been working on improving my Maya shading by learning from the best: i.e. taking some of the 3DS Max materials and converting them (as closely as I can) to Maya.
I would like to share these shaders back with this site (as the Maya is woefully short available shaders compared to Max), but I'm aware that I don't own the copyright for the texture maps etc. that are needed to make them work.
For people's convenience, it would be better if you could just download a zip with all of the required files, rather than the the Maya shader, plus the Max files with the bitmaps then glue it all together.
So what's the protocol here? The last thing that I want to do is grab other people's work and pass it off as mine, but I would like to give these back to the community that provided them.
Finally, in the notes field for each of the shaders I've credited the original creator and referenced the file that it came from. Hopefully, this should be enough, I just want to double check.
Cheers,
ian
I've been working on improving my Maya shading by learning from the best: i.e. taking some of the 3DS Max materials and converting them (as closely as I can) to Maya.
I would like to share these shaders back with this site (as the Maya is woefully short available shaders compared to Max), but I'm aware that I don't own the copyright for the texture maps etc. that are needed to make them work.
For people's convenience, it would be better if you could just download a zip with all of the required files, rather than the the Maya shader, plus the Max files with the bitmaps then glue it all together.
So what's the protocol here? The last thing that I want to do is grab other people's work and pass it off as mine, but I would like to give these back to the community that provided them.
Finally, in the notes field for each of the shaders I've credited the original creator and referenced the file that it came from. Hopefully, this should be enough, I just want to double check.
Cheers,
ian