View Full Version : bump map in Mia material?
just wondering if anybody can get a bump map on the mia material to work, I tried using a Maya 2d and 3d texture putting into the bump slot and using a bump2d and bump3d node with the outnormal plugging into the bump slot..n still got no bumps.
Any suggestion or advice will be appreicated...
Thanks :)
Guess the answer is here.. thanks
http://mymentalray.com/forum/showpost.php?p=1387&postcount=156
lee griggs
03-06-2007, 03:14 AM
I tried this technique and it works fine in mental ray for maya.
However when I render it on 64bit standalone the bump is missing.
Would anyone know why?
hmm..maybe the standalone doesn't recognize the maya nodes, try hooking up shader network with the MR nodes instead of maya nodes..I don't have the standalone of MR, just a suggestion ..good luck..let me know how it turn out
lee griggs
03-07-2007, 01:12 AM
I used the above technique of plugging the bump into the misss_set_normal which goes into the bump slot of the mia.
I wonder if it has anything to do with the misss_set_normal itself??
temiroff
03-07-2007, 03:03 AM
Try this
To add a bump map to the mia_material shader
1. Create the following nodes: mib_passthrough_bump_map, mib_texture_remap, and mib_bump_basis. You also need to create a texture vector, and it is recommended that you do so by creating the mib_texture_vector node.
2. Connect mib_passthrough_bump_map.message to mia_material.bump.
3. Connect mib_texture_vector.outValue to mib_texture_remap.input.
4. Connect mib_texture_remap.outValue to mib_passthrough_bump_map.coord.
5. Connect mib_bump_basis.u to mib_passthrough_bump_map.u and mib_bump_basis.v to mib_passthrough_bump_map.v.
mymental
03-07-2007, 01:42 PM
try this:
http://www.creating3d.com/rnd/mib_passthrough_bump_map.htm
or
http://www.creating3d.com/rnd/Mib_bump_map.htm
http://www.creating3d.com/rnd/images/mib_bump_map.jpg
http://www.creating3d.com/rnd/images/mib_passthrough_bump_map%20.jpg
The misss-method does not work for me at all, but the rather large and complicated mib_bump-method does work. The only problem is that I want to use the same 2d placement node as my diffuse-texture. Can't seem to find a way to connect these two.
kjaft
03-12-2007, 02:03 AM
Have you guys tried the bumpCombiner shader? It is a really powerful tool, you can find it in the shaders section on this site, as also a tutorial in the tuts section.
felix
anthonymcgrath
05-23-2011, 05:45 AM
I know its an old thread but just like to point out that the longwinded method didn't work on my 64bit maya yet the Misss method is perfecto! thankyou :)
http://mymentalray.com/forum/showpost.php?p=1387&postcount=156
I'm not sure how to put phenomena together really and the manual seems a bit complex with it so I just export out the shader instead and bring that into the scene if I need another 'copy' of the shader :)
luluxiuu
08-21-2011, 08:03 PM
I use the block to misss_set_normal bump, bump slot of the MIA technology. I do not know whether misss_set_normal itself what to do?
berrylaa
11-30-2011, 12:34 AM
However when I render it on 64bit standalone the bump is missing.
deragoku
04-23-2012, 07:17 PM
The only problem is, I think my diffuse texture 2D placement node. Can not seem to find a way to connect the two.
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