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nisus
02-19-2007, 09:25 AM
Hi all,

I keep suffering with indirect illumination caused by recessed tube-lights.
Can anyone give me some tips how to achieve a smooth linear result.

For what I have seen so far: The free tubelights don't give a smooth lighting. FG had to be set too high when using an object with a self-illuminated material...

rgds,

nisus

mmikee
02-19-2007, 03:21 PM
Hi.
I used to use a script for placing lights at vertex points on an object to create an object light. I cant remeber the name of the script, but im sure you could find it over at Scriptspot. It
worked pretty well for this sort of thing.

Regards,
Mike

hoppergrass
02-25-2007, 07:32 PM
I have played with the output shader in the additional illumination slot of an a&D shader, (As I suggested on another forum) But I have discovered a few quirks

1) Works best on large surfaces
2) For smaller surfaces its works better if it is solid, ie a box.

I have recently completed a project where the entire mall space is light with this shader and no other lights. Works very well and rendered quite qickley

JHV

nisus
02-26-2007, 04:19 AM
Are you Justin Hunt?

nisus

hoppergrass
02-27-2007, 03:37 PM
yep

Hoppergrass is my tag on CGTalk as well. Its what my 4 year old calls Grasshoppers

JHV