Phil_Wilkinson
02-15-2007, 04:06 AM
Hi everyone.
I've been playing around with ctrl_objectLights in MR for Maya 8.5. Don't even know if it's all that currently compatible but I do love it! I have hit the wall though... I was hoping to illuminate a scene with a bunch of geometry-instanced particles. However, I can't seem to achieve this with this geo shader - ie, the geometries that take the place of the particles do not illuminate the scene as the original does (I have tried connecting the particle transform to the ctrl_objectLights instead, and so forth).
Perhaps this is impossible - and I'm ok with conceding defeat here - but I was hoping someone could help me out with engineering a solution/alternative. I guess I could always just be happy with a standard old final gather pass... but, you know... I was hoping to use the ctrl_objectLights because it's sexy and quick.
Francesca?
Thanks!
I've been playing around with ctrl_objectLights in MR for Maya 8.5. Don't even know if it's all that currently compatible but I do love it! I have hit the wall though... I was hoping to illuminate a scene with a bunch of geometry-instanced particles. However, I can't seem to achieve this with this geo shader - ie, the geometries that take the place of the particles do not illuminate the scene as the original does (I have tried connecting the particle transform to the ctrl_objectLights instead, and so forth).
Perhaps this is impossible - and I'm ok with conceding defeat here - but I was hoping someone could help me out with engineering a solution/alternative. I guess I could always just be happy with a standard old final gather pass... but, you know... I was hoping to use the ctrl_objectLights because it's sexy and quick.
Francesca?
Thanks!