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zhar2222
07-10-2009, 11:32 AM
Hi, ive been having this problem forv a while, and been searching for solutions but i havent found any.
The problem is that i get fuzzy blosk squares of points when using a normal map, it might be something i keep missing but havent been able to solve it
Any help would be greatlyt appriciated.

here its a render showing the articats in the model.

Geek
07-10-2009, 01:01 PM
You mean theese artifacts appear only when you use a normal map?Does increasing of your light intensities make these artifacts more salient?Does this effect take place always,i mean regardless of point of view?Sorry for such amount of questions:)Do you use FG,GI? To kick off,try to increase color contrast in your render options,you might also try to increase your min/max samples (just to see if it makes any sense).

zhar2222
07-10-2009, 03:27 PM
Actually, and stupidly enough after so long i found out the problem, i had antialiasing to the minimun when rendering.