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View Full Version : Mental Ray 3.4 rendering materials problem


JanosiK
01-25-2007, 05:58 AM
Hi all,
My first post here :).
As I'm quite new to MentalRay and struggling with it all the time :)... so ad rem:

Mental Ray 3.4 - viz2007 / max 8.0
I've set up all lights, shadows and exposure nicely using basic white and flat mental ray DGS Material. Have a look at attached picture (renderA). Being glad about that, I assigned all textures directly from, supplied with program, Architectural Material Library and finished with completely washout and overexposed picture (renderB)...
So what am I doing wrong? Is is not possible to use Architectural Materials with Mental Ray then or shall I set up lights and stuff using standard architectural mat. instead of DGS mental ray material?
I'd be very grateful for any help...

Cheers
J.


renderA
http://discussion.autodesk.com/servlet/JiveServlet/download/229-537154-5463262-136456/renderA.jpg

renderB
http://discussion.autodesk.com/servlet/JiveServlet/download/229-537154-5463263-136457/renderB.jpg

JanosiK
01-25-2007, 06:02 AM
oh my god,
first post and a wrong one, it should be in a 3ds max part...
i'm really sorry... please move it to a proper forum, or delete i'll post it again