Dodgeas3d
01-25-2007, 03:54 AM
Hi,
I found that 3dsmax + mr is not able to exclude self illuminating object from FG. Like Maya does. :/
Did autodesk forgot to put this simple feature ?
Found a solution using Maya's ctrl_irradiance shader over 3dsmax mr 3.5 to control FG per object, but.... where it should be connected? If i use for example A&D material or even Mental ray connection?
Maybe you got other ways to overide FG controls per object?
Thanks!
I found that 3dsmax + mr is not able to exclude self illuminating object from FG. Like Maya does. :/
Did autodesk forgot to put this simple feature ?
Found a solution using Maya's ctrl_irradiance shader over 3dsmax mr 3.5 to control FG per object, but.... where it should be connected? If i use for example A&D material or even Mental ray connection?
Maybe you got other ways to overide FG controls per object?
Thanks!