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demoniorojo
01-24-2007, 01:57 PM
I´m trying the maya version of glimmer output shader...,but when max render the scene ,crash...any idea? a settings problem?anyone try them?

ps:the mi declaration written by jan sandstrom

hot chip
01-24-2007, 04:52 PM
hi,

I have the same problem. I am try the default value, but max is crash.

demoniorojo
01-26-2007, 08:58 AM
mmmhh is it a problem with the mi declaration or a dll bug with max?:(

hot chip
01-26-2007, 10:12 AM
i think it is Max!:rolleyes:

demoniorojo
01-26-2007, 01:01 PM
ok...seems to never work with max...:( ,thats a pity,it looks a very nice output shader...

Jelmertjee
01-27-2007, 02:01 PM
yeah, that's unfortunate, it looks so cool.. (http://www.andymator.co.uk/shaders/glimmer/index.html)
can anybody help with this?

MasterZap
02-01-2007, 01:15 AM
But why not use the Lume "Glare" shader included with max? You may need to go into lume.mi and remove the "hidden" attribute.

/Z

:cool:

junz
02-01-2007, 07:02 PM
u can also do that in photoshop you can applay (distort), a difuse glow filter..:)

demoniorojo
02-02-2007, 03:40 AM
yes...i can do it with photoshop in still images...,but in animations is impossible...perhaps with fusion or ae :rolleyes: