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View Full Version : Mental Ray Tutorials - AO, Rounded Corners, Production, Blur, Caustics.


Dave_3d
05-12-2009, 08:19 AM
Hi Guys,

I have just uploaded a quick and simple Tutorial on the Arch&Design Special Effects of Ambient Occlusion detailing and Rounded Corners. It is part of a tutorial that has been lying around my hard drive for a long time - it will also show a quick and easy water material, caustics and HDR Motion Blur.

http://www.dmmultimedia.com/tutorial_12/Round_001.jpg

The AO and Rounded Corners Tutorial is here :

http://www.dmmultimedia.com/3dtips_12.htm

And the preview of the Water/Caustics/Blur is here :

http://www.dmmultimedia.com/3dtips_13.htm

I am now working on the Production Shaders tutorial ..... to follow on from the first parts:

http://www.dmmultimedia.com/3dtips_11.htm

http://www.dmmultimedia.com/tutorial_06/Tutorial_001.jpg

Dave

Ethan_Janssens
05-13-2009, 08:39 AM
very interested in the HDR-motion blur, will you give some background info as well or is it an "do this do that" tutorial?

I'm also looking for some explanation?

Dave_3d
05-13-2009, 09:50 AM
very interested in the HDR-motion blur, will you give some background info as well or is it an "do this do that" tutorial?

I'm also looking for some explanation?

It will primarily just be showing how easy it is to use.

The Production Shaders documentation (PDF in the Help folder) written by Zap very clearly outlines the differences between implementations in Blur versions. It's recommend reading. ;)

also available here : http://www.mentalimages.com/fileadmin/user_upload/PDF/production.pdf

Check out page 8 onwards.

If you are attending the End User Event 2009 in Utrecht at the end of May you can ask Zap yourself ;)

Dave