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nelpiper
05-05-2009, 03:16 AM
Hi guys. I'm using the parti_volume shader to generate a volumetric light behind a bush which is in the foreground. There is a house, a pool and a plne with a sky texture applied. When I apply the shader to the camera and access the parameters, I have to set the extiction to 0.0001 to bring back the elements in the scene. I still have to adjust the exposure to have more light coming through. I still don't see the plane representing the sky whatsoever. Does anyone have any ideas why this shader makes the scene so dark? How to fix this?
Thanks.

Opeth
05-06-2009, 01:18 AM
Not sure what you mean, but the only useful source I found on Parti volume was here
http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-vi.html

nelpiper
05-06-2009, 01:58 AM
Thanks. Anything that can clear up my thoughts is very welcome. Thank you.

Ethan_Janssens
07-31-2009, 12:30 AM
have you looked in the tutorial section on this site? I made a help through video tutorial on parti-volume shader..

greets