nelpiper
05-05-2009, 03:16 AM
Hi guys. I'm using the parti_volume shader to generate a volumetric light behind a bush which is in the foreground. There is a house, a pool and a plne with a sky texture applied. When I apply the shader to the camera and access the parameters, I have to set the extiction to 0.0001 to bring back the elements in the scene. I still have to adjust the exposure to have more light coming through. I still don't see the plane representing the sky whatsoever. Does anyone have any ideas why this shader makes the scene so dark? How to fix this?
Thanks.
Thanks.