romanus
01-23-2007, 08:41 AM
Hi guys,
Here at ingreme we're trying to change to mental ray, but there are simple things that are getting our nerves :) Natural thing for a starter, of corse!
We setup a matte object using matte/shadow native max material. Then we added over the mental ray connection - surface - shader list with bump and reflect materials... it worked perfectly! We had the original matte object + reflection matte.
But then we turned on depth of field (mental ray) at camera and this matte/shadow material seems to have a bug when u turn on depth of field...
The other aproach i tried already, it's to use render element - reflection, but i don't know why, it appears all black and with the matte of the original objects. Any idea why it appears all black?
Any help on this would be great :) Since at v-ray we have an option to make alpha -1 at any specific obejct in the scene.
Of corse we can make two separated renders. One with all objects reflecting to a black surface so we can add reflections in post and then make this reflective surface a matte object and render it again to subtract matte from all the objects. But this doesn't seem the best way to do this... maybe i'm missing something over render elements...
cheers all and congratulations for this forum... hope it will be a major success!
Here at ingreme we're trying to change to mental ray, but there are simple things that are getting our nerves :) Natural thing for a starter, of corse!
We setup a matte object using matte/shadow native max material. Then we added over the mental ray connection - surface - shader list with bump and reflect materials... it worked perfectly! We had the original matte object + reflection matte.
But then we turned on depth of field (mental ray) at camera and this matte/shadow material seems to have a bug when u turn on depth of field...
The other aproach i tried already, it's to use render element - reflection, but i don't know why, it appears all black and with the matte of the original objects. Any idea why it appears all black?
Any help on this would be great :) Since at v-ray we have an option to make alpha -1 at any specific obejct in the scene.
Of corse we can make two separated renders. One with all objects reflecting to a black surface so we can add reflections in post and then make this reflective surface a matte object and render it again to subtract matte from all the objects. But this doesn't seem the best way to do this... maybe i'm missing something over render elements...
cheers all and congratulations for this forum... hope it will be a major success!