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Raf
01-21-2007, 07:37 AM
Hi,
i'm looking for some solution to detect edges (in defined angels) and use it as a one of information in shading network. I'ts important to have effect depend on topology only. Like OCC not like facing ratio, or light angle.
Roundcorners from M8.5 its colose, but its working dapend on light angel, and this is no good.
;]
Raf

leha_sokol
01-23-2007, 09:28 AM
Yeah it could be interesting to find it out...Contour shaders can access such kind of information but i wonder if they can output it as normal RGBA value that MR shader can accept...
I never tried to accomplish something like that...:rolleyes: