enoonemr
04-16-2009, 08:47 AM
Hello everyone,
Im trying to setup the lighting for a living room (attached work in progress image)
In the viewport everything looks pretty much ok, I am using max 2009 mental ray with mr photographic control , mr sun mr sky, daylight system, with a mr skyportal for the overall lighting and some photometric free lights and target lights for the interior singular effects.
I would really appreciate advice on:
-I Can't get to manage to get the "sunset" look on the outside.
I've tried all the settings in the photographic control, an I always get white windows. I would like to see some sunset sky and some garden...
-The material of the shades... now I have some photometric points as light sources, and the material is A&D with a diffuse map, 0,1 transparency and 1 translucency weight...they worked, but not with the photographic control, as soon I turned it on the stop glowing...
-I read a tutorial on gamma correction, and this is my first project where I tried. Basically I turned it on (2,2) and (input) gamma 1 (output) gamma 2,2. And for each material with diffuse map I use the gamma/gain utility shader to locally control the gamma per texture map. Everything looks so washed out now!!!
Thank you very much in advance,
Best wishes,
Im trying to setup the lighting for a living room (attached work in progress image)
In the viewport everything looks pretty much ok, I am using max 2009 mental ray with mr photographic control , mr sun mr sky, daylight system, with a mr skyportal for the overall lighting and some photometric free lights and target lights for the interior singular effects.
I would really appreciate advice on:
-I Can't get to manage to get the "sunset" look on the outside.
I've tried all the settings in the photographic control, an I always get white windows. I would like to see some sunset sky and some garden...
-The material of the shades... now I have some photometric points as light sources, and the material is A&D with a diffuse map, 0,1 transparency and 1 translucency weight...they worked, but not with the photographic control, as soon I turned it on the stop glowing...
-I read a tutorial on gamma correction, and this is my first project where I tried. Basically I turned it on (2,2) and (input) gamma 1 (output) gamma 2,2. And for each material with diffuse map I use the gamma/gain utility shader to locally control the gamma per texture map. Everything looks so washed out now!!!
Thank you very much in advance,
Best wishes,