5parta
01-08-2007, 04:52 PM
Hi,
first time poster here so I hope this doesn't offend/annoy too many people.
So far, I've used mental ray only for adding GI/FG/SSS to my renders. Being comfortable enough with those, I'd like to extend my knowledge to mental ray shaders. Looking through the docs and online threads/tuts, I've managed to sorta get my head around basic stuff like dielectric and dgs, but barely.
Im having loads of trouble figuring out how to pipe basic color textures into the mr materials. Sometimes I've managed to get maya file nodes to work just fine, other times i get a "mayatomr.output file error". Trying to figure out why, I ended up reading about the custom globals>custom scene text, but I don't understand what it does or how to work with it, or how to get my head around whatever mentalrayTexture1 is and does.
Also, if I do something like create a mib_blinn, I really don't understand how it works beyond the attributes it holds. I uderstand that each mr node is design for one specific task, but I can't figure out, say, how to get the mib_blinn to have a spec highlight or reflections.
So what do you recommend I do here? This is really for personal projects and whatnot, my aim isn't to become some mr guru. I'd just like to take fuller advantage of what's available to me.
first time poster here so I hope this doesn't offend/annoy too many people.
So far, I've used mental ray only for adding GI/FG/SSS to my renders. Being comfortable enough with those, I'd like to extend my knowledge to mental ray shaders. Looking through the docs and online threads/tuts, I've managed to sorta get my head around basic stuff like dielectric and dgs, but barely.
Im having loads of trouble figuring out how to pipe basic color textures into the mr materials. Sometimes I've managed to get maya file nodes to work just fine, other times i get a "mayatomr.output file error". Trying to figure out why, I ended up reading about the custom globals>custom scene text, but I don't understand what it does or how to work with it, or how to get my head around whatever mentalrayTexture1 is and does.
Also, if I do something like create a mib_blinn, I really don't understand how it works beyond the attributes it holds. I uderstand that each mr node is design for one specific task, but I can't figure out, say, how to get the mib_blinn to have a spec highlight or reflections.
So what do you recommend I do here? This is really for personal projects and whatnot, my aim isn't to become some mr guru. I'd just like to take fuller advantage of what's available to me.