Bobijoe
01-05-2007, 01:18 PM
Hi guys, 1rst topic in here, nice community.
I'm currently working on an Mental Ray animation, and have a big issue with the mental ray DOF.
I want to render a simple black plastic (blinn) with 0.1 of reflectivity.
When the DOF is off, no problems, the plastic is like I wish.
The problem is when it's on, the black plastic gets 100% reflective, for some reason...
I tried to switch for a Phong, but no results ...
HELP that animation is due to next sunday !
Thanks in advance,
I'm currently working on an Mental Ray animation, and have a big issue with the mental ray DOF.
I want to render a simple black plastic (blinn) with 0.1 of reflectivity.
When the DOF is off, no problems, the plastic is like I wish.
The problem is when it's on, the black plastic gets 100% reflective, for some reason...
I tried to switch for a Phong, but no results ...
HELP that animation is due to next sunday !
Thanks in advance,