SteveN_25
12-10-2008, 11:23 AM
Hi I have been trying to get a good lighting solution for days now and I really need some help.
I've been using maya for about a year but dont have very much experience rendering and have spent days reading through the documentation and various forums on the physical sky and portal lights.
I want to render my uni animation which is around 4000 frames. I dont want the render to take any longer than 1minute per frame as anything over that time will take far too long to render and I just dont have the time.
I have pics to show my settings and the problems Im running into. If anyone could look through the pics and make suggestions that will let me have a nice clean looking render but one that wont take to long to render out as the animation is 4000frames long.
NOTE: USED mia_material ON ALL OBJECTS. ALL OBJECTS ARE MODELLED TO REALWORLD SIZES - not sure if scene size effects the render
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p1-1.jpg
in this setup I used 3 area lights one at each window (if you zoom in you'll see em better) positioned just outside of the windowframe. Theres lots of shadow grain all over the render.
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p2-1.jpg
I tried using one arealight, still grainey and you can see my light portal settings to the right of the viewport.
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p3.jpg
it states in the output window that the arealight should have the visible clicked on, which gives me a black box where the light was. This pic also shows my arealight and render settings.
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p4.jpg
In this pic I tried using one light to encompass all 3 windows. Does my window frame effect the outcome of the render.
so if anyone can help me light my scene I would be soooooo thankful as im a total noob when it comes to mental ray and its shaders and am running out of time and still have another project to texture and light.
I have many more questions to ask about the shaders but will leave it just now as I dont want to confuse anyone more than I probably just have.
Many thanks
steve
I've been using maya for about a year but dont have very much experience rendering and have spent days reading through the documentation and various forums on the physical sky and portal lights.
I want to render my uni animation which is around 4000 frames. I dont want the render to take any longer than 1minute per frame as anything over that time will take far too long to render and I just dont have the time.
I have pics to show my settings and the problems Im running into. If anyone could look through the pics and make suggestions that will let me have a nice clean looking render but one that wont take to long to render out as the animation is 4000frames long.
NOTE: USED mia_material ON ALL OBJECTS. ALL OBJECTS ARE MODELLED TO REALWORLD SIZES - not sure if scene size effects the render
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p1-1.jpg
in this setup I used 3 area lights one at each window (if you zoom in you'll see em better) positioned just outside of the windowframe. Theres lots of shadow grain all over the render.
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p2-1.jpg
I tried using one arealight, still grainey and you can see my light portal settings to the right of the viewport.
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p3.jpg
it states in the output window that the arealight should have the visible clicked on, which gives me a black box where the light was. This pic also shows my arealight and render settings.
http://i279.photobucket.com/albums/kk150/steveWIP_pics/p4.jpg
In this pic I tried using one light to encompass all 3 windows. Does my window frame effect the outcome of the render.
so if anyone can help me light my scene I would be soooooo thankful as im a total noob when it comes to mental ray and its shaders and am running out of time and still have another project to texture and light.
I have many more questions to ask about the shaders but will leave it just now as I dont want to confuse anyone more than I probably just have.
Many thanks
steve