Bulletproof
12-01-2008, 12:42 PM
I'm rendering out still images with mental ray and GI on. I've been trying to figure out whats wrong for awhile and I can't seen to stumble on an answer. My glass is rendering out flat colors usually gray, black, or white. I've attempted to reverse normals, re-layout the UVs, turn the reflections/refractions/trace depth up in raytracing as well as photon tracing for the GI.
Any help would be appreciated, thanks :D.
Image of the scene with the glass issue inserted below.
http://img171.imageshack.us/my.php?image=nathistzy6.jpg
Any help would be appreciated, thanks :D.
Image of the scene with the glass issue inserted below.
http://img171.imageshack.us/my.php?image=nathistzy6.jpg