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Bulletproof
12-01-2008, 12:42 PM
I'm rendering out still images with mental ray and GI on. I've been trying to figure out whats wrong for awhile and I can't seen to stumble on an answer. My glass is rendering out flat colors usually gray, black, or white. I've attempted to reverse normals, re-layout the UVs, turn the reflections/refractions/trace depth up in raytracing as well as photon tracing for the GI.

Any help would be appreciated, thanks :D.

Image of the scene with the glass issue inserted below.

http://img171.imageshack.us/my.php?image=nathistzy6.jpg

Bulletproof
12-03-2008, 08:23 PM
Figured it out, for some reason visible in reflections/refractions on the geometry was checked off.

Geek
03-18-2009, 02:22 PM
Yep,also do not forget to check your ray traycing "depth":)