royter
11-27-2008, 01:14 PM
i want to render 2 layers: one for my box in the middle and one for the rest of teh scene.
first, i render everything in one layer (first image), *here i freez FG
then, everything but the box (primary visibilty off)
then, just the box (with all the rest primary visibilty checked off).
then, an alpha mask with surface shaders.
(render settings 0 2 ,0.01, lanczos, premultiply cheked OFF, PNG format)
The problem is that in my final composed image in PS, i dont get the same result as the first render where everything was rendered in one pass. i get a kind of white line on the contour of my box:
-Why is that?
- Is there anything wrong in my workflow?
http://sor.typepad.com/.a/6a00d8350600cb53ef0105361f264f970b-pi
first, i render everything in one layer (first image), *here i freez FG
then, everything but the box (primary visibilty off)
then, just the box (with all the rest primary visibilty checked off).
then, an alpha mask with surface shaders.
(render settings 0 2 ,0.01, lanczos, premultiply cheked OFF, PNG format)
The problem is that in my final composed image in PS, i dont get the same result as the first render where everything was rendered in one pass. i get a kind of white line on the contour of my box:
-Why is that?
- Is there anything wrong in my workflow?
http://sor.typepad.com/.a/6a00d8350600cb53ef0105361f264f970b-pi